mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-06-28 18:09:46 -06:00
Make the initial 3D renderer configurable via NDSArgs
(#1913)
* Allow 3D renderers to be created without passing `GPU` to the constructor * Make the initial 3D renderer configurable via `NDSArgs` * Fix a compiler error
This commit is contained in:
@ -544,11 +544,11 @@ void EmuThread::run()
|
||||
|
||||
if (videoRenderer == 0)
|
||||
{ // If we're using the software renderer...
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0));
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto glrenderer = melonDS::GLRenderer::New(NDS->GPU);
|
||||
auto glrenderer = melonDS::GLRenderer::New();
|
||||
glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
|
||||
NDS->GPU.SetRenderer3D(std::move(glrenderer));
|
||||
}
|
||||
@ -677,11 +677,11 @@ void EmuThread::run()
|
||||
|
||||
if (videoRenderer == 0)
|
||||
{ // If we're using the software renderer...
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(NDS->GPU, Config::Threaded3D != 0));
|
||||
NDS->GPU.SetRenderer3D(std::make_unique<SoftRenderer>(Config::Threaded3D != 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto glrenderer = melonDS::GLRenderer::New(NDS->GPU);
|
||||
auto glrenderer = melonDS::GLRenderer::New();
|
||||
glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
|
||||
NDS->GPU.SetRenderer3D(std::move(glrenderer));
|
||||
}
|
||||
|
Reference in New Issue
Block a user