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synced 2025-07-23 14:19:55 -06:00
split framebuffer.
setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
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@ -61,7 +61,8 @@ extern u32 VRAMMap_Texture[4];
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extern u32 VRAMMap_TexPal[8];
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extern u32 VRAMMap_ARM7[2];
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extern u32* Framebuffer;
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extern int FrontBuffer;
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extern u32* Framebuffer[2][2];
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extern GPU2D* GPU2D_A;
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extern GPU2D* GPU2D_B;
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@ -74,7 +75,7 @@ void Stop();
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void DoSavestate(Savestate* file);
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void SetFramebufferScale(int scale);
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void SetFramebufferScale(int top, int bottom);
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void MapVRAM_AB(u32 bank, u8 cnt);
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