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add some of the GBA slot/wifi timings
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@ -30,10 +30,18 @@ namespace DMATiming
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// mode.
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// It gets more complicated when transferring from main RAM to somewhere else, or
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// vice versa: main RAM supports burst accesses, but the rules dictating how long
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// bursts can be are weird and inconsistent.
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// bursts can be are weird and inconsistent. Main RAM also supports parallel
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// memory operations, to some extent.
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// I haven't figured out the full logic behind it, let alone how to emulate it
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// efficiently, so for now we will use these tables.
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// A zero denotes the end of a burst pattern.
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//
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// Note: burst patterns only apply when the main RAM address is incrementing.
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// A fixed or decrementing address results in nonsequential accesses.
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//
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// Note about GBA slot/wifi timings: these take into account the sequential timing
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// setting. Timings are such that the nonseq setting only matters for the first
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// access, and minor edge cases (like the last of a 0x20000-byte block).
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u8 MRAMRead16Bursts[][] =
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{
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@ -64,7 +72,49 @@ u8 MRAMRead16Bursts[][] =
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2, 2, 2, 2, 2, 2, 2, 2, 2,
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7, 3,
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0},
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//
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// main RAM to GBA/wifi, seq=4
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{8, 6, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5,
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0},
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// main RAM to GBA/wifi, seq=6
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{10, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7,
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12, 8,
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0},
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};
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u8 MRAMRead32Bursts[][] =
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@ -93,7 +143,37 @@ u8 MRAMRead32Bursts[][] =
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2,
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0},
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// x
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// main RAM to GBA/wifi, seq=4
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{14, 10, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9,
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13, 10, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9,
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13, 10, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9,
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13, 10, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9,
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13, 10, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
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9, 9, 9, 9, 9, 9, 9,
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13,
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0},
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// main RAM to GBA/wifi, seq=6
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{18, 14, 13, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 13, 13, 13,
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17, 14, 13, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 13, 13, 13,
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17, 14, 13, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 13, 13, 13,
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17, 14, 13, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 13, 13, 13,
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17, 14, 13, 13, 13, 13, 13, 13, 13, 13,
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13, 13, 13, 13, 13, 13, 13, 13, 13,
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17,
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0},
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};
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u8 MRAMWrite16Bursts[][] =
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