more base work for LAN

This commit is contained in:
Arisotura
2023-09-03 09:59:02 +02:00
parent 86bf219450
commit ca4d745e71
7 changed files with 483 additions and 4 deletions

View File

@ -20,9 +20,101 @@
#define LAN_H
#include <string>
#include <QDialog>
#include "types.h"
namespace Ui
{
class LANStartHostDialog;
class LANStartClientDialog;
class LANDialog;
}
namespace LAN
{
struct Player
{
int ID;
char Name[32];
int Status; // 0=no player 1=normal 2=host 3=connecting
u32 Address;
};
}
class LANStartHostDialog : public QDialog
{
Q_OBJECT
public:
explicit LANStartHostDialog(QWidget* parent);
~LANStartHostDialog();
static LANStartHostDialog* openDlg(QWidget* parent)
{
LANStartHostDialog* dlg = new LANStartHostDialog(parent);
dlg->open();
return dlg;
}
private slots:
void done(int r);
private:
Ui::LANStartHostDialog* ui;
};
class LANStartClientDialog : public QDialog
{
Q_OBJECT
public:
explicit LANStartClientDialog(QWidget* parent);
~LANStartClientDialog();
static LANStartClientDialog* openDlg(QWidget* parent)
{
LANStartClientDialog* dlg = new LANStartClientDialog(parent);
dlg->open();
return dlg;
}
private slots:
void done(int r);
private:
Ui::LANStartClientDialog* ui;
};
class LANDialog : public QDialog
{
Q_OBJECT
public:
explicit LANDialog(QWidget* parent);
~LANDialog();
static LANDialog* openDlg(QWidget* parent)
{
LANDialog* dlg = new LANDialog(parent);
dlg->show();
return dlg;
}
void updatePlayerList(LAN::Player* players, int num);
signals:
void sgUpdatePlayerList(LAN::Player* players, int num);
private slots:
void done(int r);
void doUpdatePlayerList(LAN::Player* players, int num);
private:
Ui::LANDialog* ui;
};
namespace LAN
{