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https://github.com/melonDS-emu/melonDS.git
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get this started
(it doesn't build, don't get hyped up)
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192
src/frontend/qt_sdl/LAN.h
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192
src/frontend/qt_sdl/LAN.h
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/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef LAN_H
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#define LAN_H
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#include <string>
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#include <map>
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#include <QDialog>
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#include <QMutex>
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#include <QItemSelection>
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#include "types.h"
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namespace Ui
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{
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class LANStartHostDialog;
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class LANStartClientDialog;
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class LANDialog;
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}
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namespace LAN
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{
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struct Player
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{
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int ID;
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char Name[32];
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int Status; // 0=no player 1=normal 2=host 3=connecting 4=disconnected
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u32 Address;
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};
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struct DiscoveryData
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{
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u32 Magic;
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u32 Version;
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u32 Tick;
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char SessionName[64];
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u8 NumPlayers;
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u8 MaxPlayers;
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u8 Status; // 0=idle 1=playing
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};
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}
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class LANStartHostDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit LANStartHostDialog(QWidget* parent);
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~LANStartHostDialog();
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static LANStartHostDialog* openDlg(QWidget* parent)
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{
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LANStartHostDialog* dlg = new LANStartHostDialog(parent);
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dlg->open();
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return dlg;
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}
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private slots:
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void done(int r);
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private:
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Ui::LANStartHostDialog* ui;
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};
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class LANStartClientDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit LANStartClientDialog(QWidget* parent);
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~LANStartClientDialog();
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static LANStartClientDialog* openDlg(QWidget* parent)
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{
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LANStartClientDialog* dlg = new LANStartClientDialog(parent);
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dlg->open();
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return dlg;
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}
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void updateDiscoveryList();
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signals:
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void sgUpdateDiscoveryList();
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private slots:
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void onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev);
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void on_tvAvailableGames_doubleClicked(QModelIndex index);
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void onDirectConnect();
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void done(int r);
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void doUpdateDiscoveryList();
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private:
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Ui::LANStartClientDialog* ui;
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};
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class LANDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit LANDialog(QWidget* parent);
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~LANDialog();
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static LANDialog* openDlg(QWidget* parent)
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{
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LANDialog* dlg = new LANDialog(parent);
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dlg->show();
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return dlg;
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}
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void updatePlayerList();
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signals:
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void sgUpdatePlayerList();
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private slots:
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void done(int r);
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void doUpdatePlayerList();
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private:
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Ui::LANDialog* ui;
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LAN::Player playerList[16];
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u32 playerPing[16];
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int numPlayers;
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int maxPlayers;
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int myPlayerID;
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u32 hostAddress;
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QMutex playerListMutex;
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};
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namespace LAN
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{
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extern bool Active;
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extern std::map<u32, DiscoveryData> DiscoveryList;
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extern QMutex DiscoveryMutex;
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extern Player Players[16];
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extern u32 PlayerPing[16];
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extern int NumPlayers;
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extern int MaxPlayers;
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extern Player MyPlayer;
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extern u32 HostAddress;
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bool Init();
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void DeInit();
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bool StartDiscovery();
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void EndDiscovery();
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bool StartHost(const char* player, int numplayers);
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bool StartClient(const char* player, const char* host);
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void ProcessFrame();
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void SetMPRecvTimeout(int timeout);
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void MPBegin();
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void MPEnd();
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int SendMPPacket(u8* data, int len, u64 timestamp);
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int RecvMPPacket(u8* data, u64* timestamp);
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int SendMPCmd(u8* data, int len, u64 timestamp);
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int SendMPReply(u8* data, int len, u64 timestamp, u16 aid);
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int SendMPAck(u8* data, int len, u64 timestamp);
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int RecvMPHostPacket(u8* data, u64* timestamp);
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u16 RecvMPReplies(u8* data, u64 timestamp, u16 aidmask);
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}
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#endif // LAN_H
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