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actually make compute shader renderer work with newest changes
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@ -212,12 +212,7 @@ bool CompilerShader(GLuint& id, const std::string& source, const std::string& na
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Log(LogLevel::Debug, "shader source:\n--\n%s\n--\n", source.c_str());
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delete[] log;
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Platform::FileHandle* logf = Platform::OpenFile("shaderfail.log", Platform::FileMode::WriteText);
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Platform::FileWrite(fs, len+1, 1, logf);
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Platform::CloseFile(logf);
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glDeleteShader(ids[0]);
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glDeleteShader(ids[1]);
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glDeleteShader(id);
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return false;
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}
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