actually make compute shader renderer work with newest changes

This commit is contained in:
RSDuck
2024-05-12 23:14:28 +02:00
parent 78828ecfca
commit cb83956914
25 changed files with 221 additions and 176 deletions

View File

@ -94,6 +94,8 @@ signals:
void syncVolumeLevel();
private:
void updateRenderer();
std::unique_ptr<melonDS::NDS> CreateConsole(
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
@ -127,8 +129,7 @@ private:
int autoScreenSizing;
int videoRenderer;
bool videoSettingsDirty;
int lastVideoRenderer = -1;
};
#endif // EMUTHREAD_H