apply the interpolation fix to Z interpolation.

more accurate conversion of Z values.

but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_<
This commit is contained in:
StapleButter
2017-07-14 04:49:29 +02:00
parent e1926d6e97
commit cd6ecfc21f
2 changed files with 16 additions and 16 deletions

View File

@ -882,7 +882,7 @@ void SubmitPolygon()
if (FlushAttributes & 0x2)
z = wshifted;
else if (wshifted)
z = (((s64)vtx->Position[2] * 0x800000) / wshifted) + 0x7FFEFF;
z = ((((s64)vtx->Position[2] * 0x4000) / wshifted) * 0x200) + 0x7FFE00;
else
z = 0x7FFEFF;