mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 05:17:40 -07:00
fix up a few more things
This commit is contained in:
parent
a51747b253
commit
cdc7b01701
@ -237,7 +237,7 @@ void GPU3D::Reset() noexcept
|
||||
TotalParams = 0;
|
||||
|
||||
GeometryEnabled = false;
|
||||
RenderingEnabled = false;
|
||||
RenderingEnabled = 0;
|
||||
|
||||
DispCnt = 0;
|
||||
AlphaRefVal = 0;
|
||||
@ -550,12 +550,16 @@ void GPU3D::DoSavestate(Savestate* file) noexcept
|
||||
|
||||
file->Bool32(&AbortFrame);
|
||||
file->Bool32(&GeometryEnabled);
|
||||
file->Bool32(&RenderingEnabled);
|
||||
file->Var8(&RenderingEnabled);
|
||||
file->Var32(&PolygonMode);
|
||||
file->Var32(&PolygonAttr);
|
||||
file->Var32(&CurPolygonAttr);
|
||||
file->Var32(&TexParam);
|
||||
file->Var32(&TexPalette);
|
||||
|
||||
file->Var8(&RDLines);
|
||||
file->Var8(&RDLinesTemp);
|
||||
|
||||
RenderFrameIdentical = false;
|
||||
if (softRenderer && softRenderer->IsThreaded())
|
||||
{
|
||||
@ -568,10 +572,19 @@ void GPU3D::DoSavestate(Savestate* file) noexcept
|
||||
void GPU3D::SetEnabled(bool geometry, bool rendering) noexcept
|
||||
{
|
||||
GeometryEnabled = geometry;
|
||||
RenderingEnabled = rendering;
|
||||
|
||||
if (!rendering) ResetRenderingState();
|
||||
else RDLinesTemp = 63; // resets to 63 when the rasterizer is toggled on
|
||||
if (rendering)
|
||||
{
|
||||
if (RenderingEnabled == 0)
|
||||
{
|
||||
RenderingEnabled = 1;
|
||||
RDLinesTemp = 63; // CHECKME
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetRenderingState();
|
||||
RenderingEnabled = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -2438,11 +2451,11 @@ void GPU3D::VBlank() noexcept
|
||||
|
||||
if (GeometryEnabled)
|
||||
{
|
||||
if (RenderingEnabled)
|
||||
if (RenderingEnabled >= 3)
|
||||
{
|
||||
RDLines = RDLinesTemp;
|
||||
if (FlushRequest)
|
||||
{
|
||||
swap:
|
||||
if (NumPolygons)
|
||||
{
|
||||
// separate translucent polygons from opaque ones
|
||||
@ -2496,6 +2509,15 @@ void GPU3D::VBlank() noexcept
|
||||
RenderClearAttr1 = ClearAttr1;
|
||||
RenderClearAttr2 = ClearAttr2;
|
||||
}
|
||||
else if (RenderingEnabled != 0)
|
||||
{
|
||||
if (FlushRequest)
|
||||
{
|
||||
RenderingEnabled++;
|
||||
if (RenderingEnabled >= 3)
|
||||
goto swap;
|
||||
}
|
||||
}
|
||||
|
||||
if (FlushRequest)
|
||||
{
|
||||
|
@ -243,7 +243,11 @@ public:
|
||||
u32 TotalParams = 0;
|
||||
|
||||
bool GeometryEnabled = false;
|
||||
bool RenderingEnabled = false;
|
||||
// 0 = powered off
|
||||
// 1 = powered on, inactive
|
||||
// 2 = one swap buffers, inactive
|
||||
// 3 = two swap buffers, active;
|
||||
u8 RenderingEnabled = 0;
|
||||
|
||||
u32 DispCnt = 0;
|
||||
|
||||
|
@ -2024,7 +2024,7 @@ void SoftRenderer::RenderFrame(GPU& gpu)
|
||||
//init internal buffer
|
||||
ClearBuffers(gpu);
|
||||
|
||||
if (gpu.GPU3D.RenderNumPolygons > 0)
|
||||
if (gpu.GPU3D.RenderingEnabled >= 3)
|
||||
RenderPolygons(gpu, &gpu.GPU3D.RenderPolygonRAM[0], gpu.GPU3D.RenderNumPolygons);
|
||||
else
|
||||
memcpy(FinalBuffer, ColorBuffer, sizeof(FinalBuffer));
|
||||
@ -2061,7 +2061,7 @@ void SoftRenderer::RenderThreadFunc(GPU& gpu)
|
||||
//init internal buffer
|
||||
ClearBuffers(gpu);
|
||||
|
||||
if (gpu.GPU3D.RenderNumPolygons > 0)
|
||||
if (gpu.GPU3D.RenderingEnabled >= 3)
|
||||
RenderPolygons(gpu, &gpu.GPU3D.RenderPolygonRAM[0], gpu.GPU3D.RenderNumPolygons);
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user