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this TODO item is already done, idiot
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@ -1845,9 +1845,8 @@ void ScanlineFinalPass(s32 y)
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{
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// anti-aliasing
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// TODO: antialiasing applies even if translucent polygons are drawn
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// over an opaque polygon's edges, which requires blending translucent
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// polygons with the topmost two pixels
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// edges were flagged and their coverages calculated during rendering
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// this is where such edge pixels are blended with the pixels underneath
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for (int x = 0; x < 256; x++)
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{
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