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Fix DSiWare detection (#1969)
- According to GBATek, all DSiWare games have a high title ID of 0x00030004 - Some homebrew apps set the Unitcode bits to DSi mode to enable support of DSi features
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@ -39,6 +39,8 @@ enum RegionMask : u32
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RegionFree = 0xFFFFFFFF,
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};
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constexpr u32 DSiWareTitleIDHigh = 0x00030004;
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// Consult GBATEK for info on what these are
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struct NDSHeader
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{
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@ -198,8 +200,9 @@ struct NDSHeader
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u8 HeaderSignature[128]; // RSA-SHA1 across 0x000..0xDFF
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/// @return \c true if this header represents a DSi title
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/// (either a physical cartridge or a DSiWare title).
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/// @return \c true if this header represents a title
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/// that is DSi-exclusive (including DSiWare)
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/// or DSi-enhanced (including cartridges).
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[[nodiscard]] bool IsDSi() const { return (UnitCode & 0x02) != 0; }
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[[nodiscard]] u32 GameCodeAsU32() const {
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return (u32)GameCode[3] << 24 |
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@ -213,7 +216,7 @@ struct NDSHeader
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}
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/// @return \c true if this header represents a DSiWare title.
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[[nodiscard]] bool IsDSiWare() const { return IsDSi() && DSiRegionStart == 0; }
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[[nodiscard]] bool IsDSiWare() const { return IsDSi() && DSiTitleIDHigh == DSiWareTitleIDHigh; }
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};
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static_assert(sizeof(NDSHeader) == 4096, "NDSHeader is not 4096 bytes!");
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