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3D: Y-sorting
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@ -60,12 +60,12 @@ typedef struct
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bool IsShadowMask;
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bool IsShadow;
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// data below rather specific to the software renderer
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u32 VTop, VBottom; // vertex indices
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s32 YTop, YBottom; // Y coords
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s32 XTop, XBottom; // associated X coords
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u32 SortKey;
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} Polygon;
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extern u32 RenderDispCnt;
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