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3D: Y-sorting
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@ -1677,10 +1677,6 @@ void ClearBuffers()
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void RenderPolygons(bool threaded, Polygon** polygons, int npolys)
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{
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// sort polygons
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// TODO: Y-sorting for translucent polygons
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// TODO: all sorting should be done in GPU3D.cpp
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// polygons with ybottom>192 aren't rendered at all
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int j = 0;
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