3D: Y-sorting

This commit is contained in:
StapleButter
2017-07-05 18:38:10 +02:00
parent 01404ac6c3
commit d5376b4184
3 changed files with 35 additions and 15 deletions

View File

@ -1677,10 +1677,6 @@ void ClearBuffers()
void RenderPolygons(bool threaded, Polygon** polygons, int npolys)
{
// sort polygons
// TODO: Y-sorting for translucent polygons
// TODO: all sorting should be done in GPU3D.cpp
// polygons with ybottom>192 aren't rendered at all
int j = 0;