mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
commit unfinished shit. see you later or smth
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b496bb4856
commit
d6d76c824c
@ -1719,7 +1719,9 @@ void MainWindow::onNPStartClient()
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void MainWindow::onNPTest()
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void MainWindow::onNPTest()
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{
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{
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// HAX
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// HAX
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//Netplay::StartGame();
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// TODO: this should be integrated into the netplay dialog, and this menu item removed
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if (MPInterface::GetType() != MPInterface_Netplay) return;
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((Netplay&)MPInterface::Get()).StartGame();
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}
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}
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void MainWindow::updateMPInterface(MPInterfaceType type)
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void MainWindow::updateMPInterface(MPInterfaceType type)
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@ -118,7 +118,7 @@ void NetInit()
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}
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}
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bool createEmuInstance()
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int createEmuInstance()
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{
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{
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int id = -1;
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int id = -1;
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for (int i = 0; i < kMaxEmuInstances; i++)
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for (int i = 0; i < kMaxEmuInstances; i++)
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@ -131,12 +131,12 @@ bool createEmuInstance()
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}
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}
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if (id == -1)
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if (id == -1)
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return false;
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return -1;
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auto inst = new EmuInstance(id);
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auto inst = new EmuInstance(id);
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emuInstances[id] = inst;
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emuInstances[id] = inst;
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return true;
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return id;
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}
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}
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void deleteEmuInstance(int id)
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void deleteEmuInstance(int id)
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@ -45,7 +45,7 @@ extern QString emuDirectory;
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extern QElapsedTimer sysTimer;
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extern QElapsedTimer sysTimer;
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bool createEmuInstance();
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int createEmuInstance();
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void deleteEmuInstance(int id);
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void deleteEmuInstance(int id);
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void deleteAllEmuInstances(int first = 0);
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void deleteAllEmuInstances(int first = 0);
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int numEmuInstances();
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int numEmuInstances();
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@ -54,8 +54,7 @@ enum
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Cmd_ClientInit = 1, // 01 -- host->client -- init new client and assign ID
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Cmd_ClientInit = 1, // 01 -- host->client -- init new client and assign ID
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Cmd_PlayerInfo, // 02 -- client->host -- send client player info to host
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Cmd_PlayerInfo, // 02 -- client->host -- send client player info to host
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Cmd_PlayerList, // 03 -- host->client -- broadcast updated player list
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Cmd_PlayerList, // 03 -- host->client -- broadcast updated player list
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//Cmd_PlayerConnect, // 04 -- both -- signal connected state (ready to receive MP frames)
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Cmd_StartGame, // 04 -- host->client -- start the game on all players
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//Cmd_PlayerDisconnect, // 05 -- both -- signal disconnected state (not receiving MP frames)
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};
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};
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@ -73,6 +72,9 @@ Netplay::Netplay() noexcept : LocalMP(), Inited(false)
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NumPlayers = 0;
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NumPlayers = 0;
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MaxPlayers = 0;
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MaxPlayers = 0;
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memset(PlayerToInstance, 0, sizeof(PlayerToInstance));
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memset(InstanceToPlayer, 0, sizeof(InstanceToPlayer));
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// TODO make this somewhat nicer
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// TODO make this somewhat nicer
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if (enet_initialize() != 0)
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if (enet_initialize() != 0)
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{
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{
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@ -682,34 +684,36 @@ void Netplay::StartGame()
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return;
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return;
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}
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}
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// spawn mirror instances as needed
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for (int i = 1; i < NumPlayers; i++)
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{
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//SpawnMirrorInstance(Players[i]);
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}
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//SyncMirrorClients();
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// tell remote peers to start game
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// tell remote peers to start game
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u8 cmd[1] = {0x04};
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u8 cmd[1] = {Cmd_StartGame};
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ENetPacket* pkt = enet_packet_create(cmd, sizeof(cmd), ENET_PACKET_FLAG_RELIABLE);
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ENetPacket* pkt = enet_packet_create(cmd, sizeof(cmd), ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(Host, 0, pkt);
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enet_host_broadcast(Host, Chan_Cmd, pkt);
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// tell other mirror instances to start the game
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//IPC::SendCommand(0xFFFF, IPC::Cmd_Start, 0, nullptr);
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// TO START MIRROR CLIENT SHITO
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//
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// 1. NDS::Reset()
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// 2. load ROM
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// 3. load state
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// start game locally
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// start game locally
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//StartLocal();
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StartLocal();
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}
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}
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void Netplay::StartLocal()
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void Netplay::StartLocal()
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{
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{
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// assign local instances to players
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PlayerToInstance[MyPlayer.ID] = 0;
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InstanceToPlayer[0] = MyPlayer.ID;
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for (int p = 0, i = 1; p < 16; p++)
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{
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if (p == MyPlayer.ID) continue;
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Player* player = &Players[p];
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if (player->Status == Player_None) continue;
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PlayerToInstance[p] = i;
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InstanceToPlayer[i] = p;
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i++;
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}
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// prefill input queue
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// TODO: make input lag not hardcoded
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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InputFrame frame;
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InputFrame frame;
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@ -806,7 +810,7 @@ void Netplay::ProcessHost()
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u8* data = (u8*)event.packet->data;
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u8* data = (u8*)event.packet->data;
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switch (data[0])
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switch (data[0])
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{
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{
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case 0x02: // client sending player info
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case Cmd_PlayerInfo: // client sending player info
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{
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{
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if (event.packet->dataLength != (1+sizeof(Player))) break;
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if (event.packet->dataLength != (1+sizeof(Player))) break;
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@ -828,11 +832,11 @@ void Netplay::ProcessHost()
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// broadcast updated player list
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// broadcast updated player list
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u8 cmd[2+sizeof(Players)];
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u8 cmd[2+sizeof(Players)];
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cmd[0] = 0x03;
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cmd[0] = Cmd_PlayerList;
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cmd[1] = (u8)NumPlayers;
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cmd[1] = (u8)NumPlayers;
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memcpy(&cmd[2], Players, sizeof(Players));
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memcpy(&cmd[2], Players, sizeof(Players));
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ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
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ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
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enet_host_broadcast(Host, 0, pkt);
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enet_host_broadcast(Host, Chan_Cmd, pkt);
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//netplayDlg->updatePlayerList(Players, NumPlayers);
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//netplayDlg->updatePlayerList(Players, NumPlayers);
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}
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}
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@ -896,34 +900,6 @@ void Netplay::ProcessClient()
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u8* data = (u8*)event.packet->data;
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u8* data = (u8*)event.packet->data;
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switch (data[0])
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switch (data[0])
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{
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{
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case Cmd_ClientInit: // host sending player ID
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{
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if (event.packet->dataLength != 2) break;
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NumMirrorClients = 0;
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// create mirror host
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/*ENetAddress mirroraddr;
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mirroraddr.host = ENET_HOST_ANY;
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mirroraddr.port = 8064+1 + data[1]; // FIXME!!!!
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printf("client mirror host connecting to %08X:%d\n", mirroraddr.host, mirroraddr.port);
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MirrorHost = enet_host_create(&mirroraddr, 16, 2, 0, 0);
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if (!MirrorHost)
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{
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printf("mirror host shat itself :(\n");
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break;
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}*/
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// send player information
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MyPlayer.ID = data[1];
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u8 cmd[1+sizeof(Player)];
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cmd[0] = 0x02;
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memcpy(&cmd[1], &MyPlayer, sizeof(Player));
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ENetPacket* pkt = enet_packet_create(cmd, 1+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(event.peer, 0, pkt);
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}
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break;
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case Cmd_PlayerList: // host sending player list
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case Cmd_PlayerList: // host sending player list
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{
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{
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if (event.packet->dataLength != (2+sizeof(Players))) break;
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if (event.packet->dataLength != (2+sizeof(Players))) break;
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@ -963,22 +939,9 @@ printf("client: receive player list, %08X %d\n", event.peer->address.host, event
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}
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}
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break;
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break;
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case 0x04: // start game
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case Cmd_StartGame: // start game
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{
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{
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// spawn mirror instances as needed
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StartLocal();
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/*for (int i = 0; i < NumPlayers; i++)
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{
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if (i != MyPlayer.ID)
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SpawnMirrorInstance(Players[i]);
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}*/
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//SyncMirrorClients();
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printf("bourf\n");
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// tell other mirror instances to start the game
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//IPC::SendCommand(0xFFFF, IPC::Cmd_Start, 0, nullptr);
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printf("birf\n");
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// start game locally
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//StartLocal();
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}
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}
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break;
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break;
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}
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}
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bool StartClient(const char* player, const char* host, int port);
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bool StartClient(const char* player, const char* host, int port);
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void EndSession();
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void EndSession();
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void StartGame();
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std::vector<Player> GetPlayerList();
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std::vector<Player> GetPlayerList();
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int GetNumPlayers() { return NumPlayers; }
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int GetNumPlayers() { return NumPlayers; }
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int GetMaxPlayers() { return MaxPlayers; }
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int GetMaxPlayers() { return MaxPlayers; }
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@ -89,6 +91,10 @@ private:
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int NumMirrorClients;
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int NumMirrorClients;
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// maps to convert between player IDs and local instance IDs
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int PlayerToInstance[16];
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int InstanceToPlayer[16];
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struct InputFrame
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struct InputFrame
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{
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{
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u32 FrameNum;
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u32 FrameNum;
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@ -99,7 +105,6 @@ private:
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std::queue<InputFrame> InputQueue;
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std::queue<InputFrame> InputQueue;
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void StartGame();
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void StartLocal();
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void StartLocal();
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void ProcessHost();
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void ProcessHost();
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void ProcessClient();
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void ProcessClient();
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