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https://github.com/melonDS-emu/melonDS.git
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fix potential crash when switching video output methods
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@ -134,13 +134,15 @@ void OnRendererChanged(uiRadioButtons* rb, void* blarg)
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ApplyNewSettings(2);
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ApplyNewSettings(2);
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else
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else
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ApplyNewSettings(3);
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ApplyNewSettings(3);
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uiControlSetFocus(uiControl(win));
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}
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}
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void OnGLDisplayChanged(uiCheckbox* cb, void* blarg)
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void OnGLDisplayChanged(uiCheckbox* cb, void* blarg)
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{
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{
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Config::ScreenUseGL = uiCheckboxChecked(cb);
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Config::ScreenUseGL = uiCheckboxChecked(cb);
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ApplyNewSettings(2);
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ApplyNewSettings(2);
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uiControlSetFocus(uiControl(cb));
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uiControlSetFocus(uiControl(win));
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}
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}
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void OnThreaded3DChanged(uiCheckbox* cb, void* blarg)
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void OnThreaded3DChanged(uiCheckbox* cb, void* blarg)
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@ -2043,15 +2043,14 @@ void ApplyNewSettings(int type)
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bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
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bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
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if (usegl != Screen_UseGL)
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if (usegl != Screen_UseGL)
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{
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{
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Screen_UseGL = usegl;
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if (RunningSomething)
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if (RunningSomething)
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{
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{
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if (usegl) uiGLMakeContextCurrent(GLContext);
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if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
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GPU3D::DeInitRenderer();
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GPU3D::DeInitRenderer();
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if (usegl) uiGLMakeContextCurrent(NULL);
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if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
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}
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}
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Screen_UseGL = usegl;
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RecreateMainWindow(usegl);
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RecreateMainWindow(usegl);
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if (RunningSomething)
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if (RunningSomething)
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