don't double buffer 3D framebuffers for the GL Renderer

looks like leftovers from when 3D+2D composition was done in the frontend
This commit is contained in:
RSDuck
2023-04-11 22:59:57 +02:00
parent b11b5bf522
commit d9c0834120
3 changed files with 41 additions and 60 deletions

View File

@ -143,11 +143,11 @@ private:
bool BetterPolygons {};
int ScreenW {}, ScreenH {};
GLuint FramebufferTex[8] {};
int FrontBuffer {};
GLuint FramebufferID[4] {}, PixelbufferID {};
GLuint ColorBufferTex {}, DepthBufferTex {}, AttrBufferTex {};
GLuint DownScaleBufferTex {};
GLuint PixelbufferID {};
GLuint MainFramebuffer {}, DownscaleFramebuffer {};
u32 Framebuffer[256*192] {};
};
}