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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00
fix Z-buffering. not really clean, and not perfectly accurate.
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@ -129,14 +129,14 @@ public:
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return y0 + (((y1 - y0) * x) / xdiff);
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}
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s32 InterpolateZ(s32 y0, s32 y1)
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s32 InterpolateZ(s32 z0, s32 z1, bool wbuffer)
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{
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if (xdiff == 0) return y0;
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if (xdiff == 0) return z0;
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if (wdiff != 0)
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return y0 + (((s64)(y1 - y0) * yfactor) >> shift);
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if ((wdiff != 0) && wbuffer)
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return z0 + (((s64)(z1 - z0) * yfactor) >> shift);
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else
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return y0 + (((s64)(y1 - y0) * x) / xdiff);
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return z0 + (((s64)(z1 - z0) * x) / xdiff);
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}
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private:
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@ -806,8 +806,8 @@ void RenderPolygon(Polygon* polygon)
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s32 wl = slopeL.Interp.Interpolate(polygon->FinalW[lcur], polygon->FinalW[lnext]);
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s32 wr = slopeR.Interp.Interpolate(polygon->FinalW[rcur], polygon->FinalW[rnext]);
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s32 zl = slopeL.Interp.InterpolateZ(polygon->FinalZ[lcur], polygon->FinalZ[lnext]);
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s32 zr = slopeR.Interp.InterpolateZ(polygon->FinalZ[rcur], polygon->FinalZ[rnext]);
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s32 zl = slopeL.Interp.InterpolateZ(polygon->FinalZ[lcur], polygon->FinalZ[lnext], polygon->WBuffer);
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s32 zr = slopeR.Interp.InterpolateZ(polygon->FinalZ[rcur], polygon->FinalZ[rnext], polygon->WBuffer);
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// if the left and right edges are swapped, render backwards.
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// note: we 'forget' to swap the xmajor flags, on purpose
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@ -928,7 +928,7 @@ void RenderPolygon(Polygon* polygon)
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interpX.SetX(x);
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s32 z = interpX.InterpolateZ(zl, zr);
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s32 z = interpX.InterpolateZ(zl, zr, polygon->WBuffer);
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if (polygon->IsShadowMask)
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{
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