fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.

This commit is contained in:
StapleButter
2017-02-20 18:46:44 +01:00
parent 261689d3d1
commit dadf1eb5a5
4 changed files with 107 additions and 45 deletions

View File

@ -25,7 +25,7 @@ namespace GPU3D
typedef struct
{
s32 Position[4];
u8 Color[3];
s32 Color[3];
bool Clipped;