fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.

This commit is contained in:
StapleButter
2017-02-20 18:46:44 +01:00
parent 261689d3d1
commit dadf1eb5a5
4 changed files with 107 additions and 45 deletions

View File

@ -1,5 +1,5 @@
# depslib dependency file v1.0
1487292827 source:c:\documents\sources\melonds\main.cpp
1487356459 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
1487349286 source:c:\documents\sources\melonds\nds.cpp
1487609259 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -146,16 +146,16 @@
"NDS.h"
"NDSCart.h"
1487356069 c:\documents\sources\melonds\gpu3d.h
1487610598 c:\documents\sources\melonds\gpu3d.h
1487354054 source:c:\documents\sources\melonds\gpu3d.cpp
1487612707 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
1487300658 source:c:\documents\sources\melonds\gpu3d_soft.cpp
1487611069 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"