mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 15:19:53 -06:00
fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
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@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1487292827 source:c:\documents\sources\melonds\main.cpp
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1487356459 source:c:\documents\sources\melonds\main.cpp
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<stdio.h>
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<windows.h>
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"NDS.h"
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@ -10,7 +10,7 @@
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1481161027 c:\documents\sources\melonds\types.h
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1487349286 source:c:\documents\sources\melonds\nds.cpp
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1487609259 source:c:\documents\sources\melonds\nds.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -146,16 +146,16 @@
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"NDS.h"
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"NDSCart.h"
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1487356069 c:\documents\sources\melonds\gpu3d.h
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1487610598 c:\documents\sources\melonds\gpu3d.h
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1487354054 source:c:\documents\sources\melonds\gpu3d.cpp
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1487612707 source:c:\documents\sources\melonds\gpu3d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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"FIFO.h"
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1487300658 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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1487611069 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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