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welp.
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11
src/GPU3D.h
11
src/GPU3D.h
@ -97,8 +97,8 @@ void Reset();
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void DoSavestate(Savestate* file);
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void SetEnabled(bool geometry, bool rendering);
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void SetDisplaySettings(int scale, bool accel);
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int GetScale();
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int SetRenderer(int renderer);
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void ExecuteCommand();
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@ -129,15 +129,11 @@ bool Init();
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void DeInit();
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void Reset();
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void SetDisplaySettings(int scale, bool accel);
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int GetScale();
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void SetupRenderThread();
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void VCount144();
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void RenderFrame();
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u32* GetLine(int line);
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void SetupAccelFrame();
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}
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@ -148,8 +144,7 @@ bool Init();
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void DeInit();
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void Reset();
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void SetDisplaySettings(int scale, bool accel);
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int GetScale();
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void SetDisplaySettings(int scale, bool antialias);
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void RenderFrame();
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void PrepareCaptureFrame();
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