flesh out LAN discovery UI

This commit is contained in:
Arisotura
2023-09-09 19:40:39 +02:00
parent 5153b17dac
commit db7cee7f2c
3 changed files with 190 additions and 60 deletions

View File

@ -20,7 +20,9 @@
#define LAN_H
#include <string>
#include <map>
#include <QDialog>
#include <QMutex>
#include "types.h"
@ -33,6 +35,7 @@ class LANDialog;
namespace LAN
{
struct Player
{
int ID;
@ -40,6 +43,18 @@ struct Player
int Status; // 0=no player 1=normal 2=host 3=connecting
u32 Address;
};
struct DiscoveryData
{
u32 Magic;
u32 Version;
u32 Tick;
char SessionName[64];
u8 NumPlayers;
u8 MaxPlayers;
u8 Status; // 0=idle 1=playing
};
}
class LANStartHostDialog : public QDialog
@ -79,9 +94,17 @@ public:
return dlg;
}
void updateDiscoveryList();
signals:
void sgUpdateDiscoveryList();
private slots:
void onDirectConnect();
void done(int r);
void doUpdateDiscoveryList();
private:
Ui::LANStartClientDialog* ui;
};
@ -120,12 +143,16 @@ namespace LAN
extern bool Active;
extern std::map<u32, DiscoveryData> DiscoveryList;
extern QMutex DiscoveryMutex;
bool Init();
void DeInit();
void StartDiscovery();
void StartHost(const char* player, int numplayers);
void StartClient(const char* player, const char* host);
bool StartDiscovery();
void EndDiscovery();
bool StartHost(const char* player, int numplayers);
bool StartClient(const char* player, const char* host);
void ProcessFrame();