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https://github.com/melonDS-emu/melonDS.git
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lay base for netplay
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e0955cd1d4
commit
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48
cmake/FindENet.cmake
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48
cmake/FindENet.cmake
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# - Try to find enet
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# Once done this will define
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#
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# ENET_FOUND - system has enet
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# ENET_INCLUDE_DIRS - the enet include directory
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# ENET_LIBRARIES - the libraries needed to use enet
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#
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# $ENETDIR is an environment variable used for finding enet.
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#
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# Borrowed from The Mana World
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# http://themanaworld.org/
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#
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# Several changes and additions by Fabian 'x3n' Landau
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# Lots of simplifications by Adrian Friedli
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# > www.orxonox.net <
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FIND_PATH(ENET_INCLUDE_DIRS enet/enet.h
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PATHS
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$ENV{ENETDIR}
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/usr/local
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/usr
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PATH_SUFFIXES include
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)
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FIND_LIBRARY(ENET_LIBRARY
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NAMES enet
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PATHS
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$ENV{ENETDIR}
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/usr/local
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/usr
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PATH_SUFFIXES lib
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)
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# handle the QUIETLY and REQUIRED arguments and set ENET_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(ENet DEFAULT_MSG ENET_LIBRARY ENET_INCLUDE_DIRS)
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IF (ENET_FOUND)
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IF(WIN32)
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SET(WINDOWS_ENET_DEPENDENCIES "ws2_32;winmm")
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SET(ENET_LIBRARIES ${ENET_LIBRARY} ${WINDOWS_ENET_DEPENDENCIES})
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ELSE(WIN32)
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SET(ENET_LIBRARIES ${ENET_LIBRARY})
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ENDIF(WIN32)
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ENDIF (ENET_FOUND)
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MARK_AS_ADVANCED(ENET_LIBRARY ENET_LIBRARIES ENET_INCLUDE_DIRS)
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@ -28,6 +28,7 @@ set(SOURCES_QT_SDL
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IPC.cpp
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LAN_PCap.cpp
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LAN_Socket.cpp
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Netplay.cpp
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OSD.cpp
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OSD_shaders.h
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font.h
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@ -91,6 +92,8 @@ add_compile_definitions(ARCHIVE_SUPPORT_ENABLED)
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add_executable(melonDS ${SOURCES_QT_SDL})
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find_package(ENet REQUIRED)
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if (WIN32)
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target_link_libraries(melonDS PUBLIC opengl32)
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@ -158,6 +161,7 @@ endif()
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target_link_libraries(melonDS PRIVATE core)
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target_link_libraries(melonDS PRIVATE PkgConfig::SDL2 PkgConfig::Slirp PkgConfig::LibArchive PkgConfig::Zstd)
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target_link_libraries(melonDS PRIVATE ${QT_LINK_LIBS} ${CMAKE_DL_LIBS})
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target_link_libraries(melonDS PRIVATE ${ENET_LIBRARIES})
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if (UNIX)
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option(PORTABLE "Make a portable build that looks for its configuration in the current directory" OFF)
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48
src/frontend/qt_sdl/Netplay.cpp
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48
src/frontend/qt_sdl/Netplay.cpp
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/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <enet/enet.h>
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#include "Netplay.h"
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namespace Netplay
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{
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bool Init()
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{
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if (enet_initialize() != 0)
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{
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printf("enet shat itself :(\n");
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return false;
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}
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printf("enet init OK\n");
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return true;
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}
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void DeInit()
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{
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enet_deinitialize();
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}
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}
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32
src/frontend/qt_sdl/Netplay.h
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32
src/frontend/qt_sdl/Netplay.h
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/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef NETPLAY_H
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#define NETPLAY_H
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#include "types.h"
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namespace Netplay
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{
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bool Init();
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void DeInit();
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}
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#endif // NETPLAY_H
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@ -88,6 +88,7 @@
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#include "Wifi.h"
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#include "Platform.h"
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#include "IPC.h"
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#include "Netplay.h"
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#include "Config.h"
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#include "DSi_I2C.h"
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@ -318,6 +319,7 @@ void EmuThread::run()
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IPC::InitSema();
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IPC::SetMPRecvTimeout(Config::MPRecvTimeout);
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Netplay::Init();
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NDS::Init();
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@ -658,6 +660,7 @@ void EmuThread::run()
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GPU::DeInitRenderer();
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NDS::DeInit();
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Netplay::DeInit();
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IPC::DeInitSema();
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//Platform::LAN_DeInit();
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}
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