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https://github.com/melonDS-emu/melonDS.git
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actually take it somewhere
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130
src/libui_sdl/main.cpp
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130
src/libui_sdl/main.cpp
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/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <stdio.h>
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#include <SDL2/SDL.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "../types.h"
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#include "../version.h"
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SDL_Window* MainWindow;
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SDL_GLContext MainGL;
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void RunMainWindow();
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int main(int argc, char** argv)
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{
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srand(time(NULL));
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// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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{
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printf("SDL shat itself :(\n");
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return 1;
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}
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RunMainWindow();
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SDL_Quit();
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return 0;
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}
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#ifdef __WIN32__
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#include <windows.h>
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int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
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{
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char cmdargs[16][256];
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int arg = 0;
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int j = 0;
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bool inquote = false;
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int len = strlen(cmdline);
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for (int i = 0; i < len; i++)
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{
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char c = cmdline[i];
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if (c == '\0') break;
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if (c == '"') inquote = !inquote;
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if (!inquote && c==' ')
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{
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if (j > 255) j = 255;
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if (arg < 16) cmdargs[arg][j] = '\0';
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arg++;
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j = 0;
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}
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else
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{
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if (arg < 16 && j < 255) cmdargs[arg][j] = c;
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j++;
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}
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}
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if (j > 255) j = 255;
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if (arg < 16) cmdargs[arg][j] = '\0';
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return main(arg, (char**)cmdargs);
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}
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#endif
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void RunMainWindow()
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{
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MainWindow = SDL_CreateWindow("melonDS " MELONDS_VERSION,
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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640, 480,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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//MainGL= SDL_GL_CreateContext(MainWindow);
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// event loop
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bool run = true;
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while (run)
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{
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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case SDL_WINDOWEVENT:
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if (evt.window.event == SDL_WINDOWEVENT_CLOSE)
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{
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run = false;
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break;
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}
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break;
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}
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}
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// do extra shit here
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/*glClearColor(1, 0, 1, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapWindow(MainWindow);
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SDL_Delay(50);*/
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}
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//SDL_GL_DeleteContext(MainGL);
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SDL_DestroyWindow(MainWindow);
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}
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