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textures.
well, it's a start.
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@ -1245,7 +1245,7 @@ void ExecuteCommand()
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case 0x22: // texcoord
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TexCoords[0] = ExecParams[0] & 0xFFFF;
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TexCoords[1] = ExecParams[1] >> 16;
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TexCoords[1] = ExecParams[0] >> 16;
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if ((TexParam >> 30) == 1)
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{
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TexCoords[0] = (TexCoords[0]*TexMatrix[0] + TexCoords[1]*TexMatrix[4] + TexMatrix[8] + TexMatrix[12]) >> 12;
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