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* base for potentially re-encrypting modcrypt, doesn't seem to be required? but can also serve to decrypt it
* revise SD IRQ behavior (fixing potential hang when loading DS games)
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@ -46,6 +46,9 @@ void WriteKeyNormal(u32 slot, u32 offset, u32 val, u32 mask);
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void WriteKeyX(u32 slot, u32 offset, u32 val, u32 mask);
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void WriteKeyY(u32 slot, u32 offset, u32 val, u32 mask);
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void GetModcryptKey(u8* romheader, u8* key);
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void ApplyModcrypt(u8* data, u32 len, u8* key, u8* iv);
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}
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#endif // DSI_AES_H
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