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https://github.com/melonDS-emu/melonDS.git
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@ -56,6 +56,8 @@ u32 AttrBuffer[BufferSize * 2];
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u8 StencilBuffer[256*2];
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bool PrevIsShadowMask;
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bool Enabled;
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// threading
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void* RenderThread;
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@ -137,6 +139,7 @@ void Reset()
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}
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// Notes on the interpolator:
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//
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// This is a theory on how the DS hardware interpolates values. It matches hardware output
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