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* color special effects (fade, blending)
* sprite blending not optimized, but works
This commit is contained in:
4
GPU2D.h
4
GPU2D.h
@ -62,7 +62,7 @@ private:
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s16 BGRotC[2];
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s16 BGRotD[2];
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u32 BlendFunc;
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u16 BlendCnt;
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u8 EVA, EVB;
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u8 EVY;
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@ -78,7 +78,7 @@ private:
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template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst);
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void DrawScanline_Mode1(u32 line, u32* dst);
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static void DrawPixel_Normal(u32 bgnum, u32* dst, u16 color, u32 blendfunc);
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void DrawPixel(u32* dst, u16 color, u32 flag);
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void DrawBG_3D(u32 line, u32* dst);
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void DrawBG_Text(u32 line, u32* dst, u32 num);
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