diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp index f60ca971..fb04ca01 100644 --- a/src/GPU_OpenGL.cpp +++ b/src/GPU_OpenGL.cpp @@ -170,7 +170,8 @@ void SetRenderSettings(RenderSettings& settings) glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); // fill the padding - u8 zeroPixels[ScreenW*2*scale*4] = {0}; + u8 zeroPixels[ScreenW*2*scale*4]; + memset(zeroPixels, 0, sizeof(zeroPixels)); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192*scale, ScreenW, 2*scale, GL_RGBA, GL_UNSIGNED_BYTE, zeroPixels); GLenum fbassign[] = {GL_COLOR_ATTACHMENT0}; diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index d7821fa7..dccc7f18 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -909,7 +909,8 @@ void ScreenPanelGL::initializeGL() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); // fill the padding - u8 zeroData[256*4*4] = {0}; + u8 zeroData[256*4*4]; + memset(zeroData, 0, sizeof(zeroData)); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData); OSD::Init(this);