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only start display capture on first line
fixes Spearpillar in Pokemon D/P/Pt also fixes #782 and #474
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@ -581,7 +581,11 @@ void GPU2D::UpdateMosaicCounters(u32 line)
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void GPU2D::VBlank()
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{
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CaptureCnt &= ~(1<<31);
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if (CaptureLatch)
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{
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CaptureCnt &= ~(1<<31);
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CaptureLatch = false;
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}
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DispFIFOReadPtr = 0;
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DispFIFOWritePtr = 0;
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