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synced 2025-07-22 22:01:06 -06:00
lock framebuffer stuff to prevent conflicts when reiniting the core or changing the renderer
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@ -150,6 +150,8 @@ public:
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void touchScreen(int x, int y);
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void releaseScreen();
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QMutex renderLock;
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private:
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static int lastSep(const std::string& path);
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std::string getAssetPath(bool gba, const std::string& configpath, const std::string& ext, const std::string& file);
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