now we can even parse the code from a text code. bahaahhhh

This commit is contained in:
Arisotura 2020-02-15 16:20:53 +01:00
parent ed39122c67
commit e40d414c56

View File

@ -37,6 +37,69 @@ CheatEntry CheatCodes[64];
u32 NumCheatCodes; u32 NumCheatCodes;
void ParseTextCode(char* text, u32* code, int len) // or whatever this should be named?
{
// TODO: they should atleast ensure they parsed all the crap before the actual code. we ain't taking care of that.
// this is melonDS not kindergarten. seriously.
u32 cur_word = 0;
u32 ndigits = 0;
u32 nout = 0;
char c;
while ((c = *text++) != '\0')
{
// hope they didn't forget the terminator, either
// otherwise
// they will be the ones getting terminated
// blarg.
// so, what do we do here.
u32 val;
if (c >= '0' && c <= '9')
val = c - '0';
else if (c >= 'a' && c <= 'f')
val = c - 'a' + 0xA;
else if (c >= 'A' && c <= 'F')
val = c - 'A' + 0xA;
else
continue;
// okay, there's atleast that.
cur_word <<= 4;
cur_word |= val;
// now I figure we can't keep doing that forever? can we?
// maybe we can, after all
// but it's not a good idea.
ndigits++;
if (ndigits >= 8)
{
if (nout >= len)
{
// OH SHIT SHIT SHIT SHIT
printf("AR: code too long!\n");
return;
}
*code++ = cur_word;
nout++;
ndigits = 0;
cur_word = 0;
}
}
if (nout & 1)
{
printf("AR: code was missing one word??\n");
*code++ = 0;
}
}
bool Init() bool Init()
{ {
return true; return true;
@ -70,6 +133,32 @@ void Reset()
// or the video card. // or the video card.
// well. // well.
// //
char* test = R"(9209D09A 00000000
6209B468 00000000
B209B468 00000000
10000672 000003FF
D2000000 00000000
9209D09A 00000000
94000130 FCBF0000
6209B468 00000000
B209B468 00000000
200006B3 00000001
200006B4 00000001
D2000000 00000000
9209D09A 00000000
94000130 FC7F0000
6209B468 00000000
B209B468 00000000
10000672 00000000
D2000000 00000000)";
ParseTextCode(test, entry->Code, 2*64);
printf("PARSED CODE:\n");
for (int i = 0; i < 2*64; i+=2)
{
printf("%08X %08X\n", entry->Code[i], entry->Code[i+1]);
}
entry->Enabled = true; entry->Enabled = true;
NumCheatCodes++; NumCheatCodes++;
} }