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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -37,6 +37,8 @@ char DSiBIOS7Path[1024];
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char DSiFirmwarePath[1024];
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char DSiNANDPath[1024];
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int RandomizeMAC;
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#ifdef JIT_ENABLED
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int JIT_Enable = false;
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int JIT_MaxBlockSize = 32;
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