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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -51,7 +51,7 @@ int _3DRenderer;
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int Threaded3D;
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int GL_ScaleFactor;
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int GL_Antialias;
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int GL_BetterPolygons;
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int LimitFPS;
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int AudioSync;
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@ -143,7 +143,7 @@ ConfigEntry PlatformConfigFile[] =
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{"Threaded3D", 0, &Threaded3D, 1, NULL, 0},
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{"GL_ScaleFactor", 0, &GL_ScaleFactor, 1, NULL, 0},
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{"GL_Antialias", 0, &GL_Antialias, 0, NULL, 0},
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{"GL_BetterPolygons", 0, &GL_BetterPolygons, 0, NULL, 0},
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{"LimitFPS", 0, &LimitFPS, 0, NULL, 0},
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{"AudioSync", 0, &AudioSync, 1, NULL, 0},
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