* fix build error

* make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help
This commit is contained in:
Arisotura
2020-08-24 19:32:07 +02:00
parent abccc44eec
commit e7025abcdc
9 changed files with 47 additions and 12 deletions

View File

@ -51,7 +51,7 @@ int _3DRenderer;
int Threaded3D;
int GL_ScaleFactor;
int GL_Antialias;
int GL_BetterPolygons;
int LimitFPS;
int AudioSync;
@ -143,7 +143,7 @@ ConfigEntry PlatformConfigFile[] =
{"Threaded3D", 0, &Threaded3D, 1, NULL, 0},
{"GL_ScaleFactor", 0, &GL_ScaleFactor, 1, NULL, 0},
{"GL_Antialias", 0, &GL_Antialias, 0, NULL, 0},
{"GL_BetterPolygons", 0, &GL_BetterPolygons, 0, NULL, 0},
{"LimitFPS", 0, &LimitFPS, 0, NULL, 0},
{"AudioSync", 0, &AudioSync, 1, NULL, 0},