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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -64,7 +64,7 @@ extern int _3DRenderer;
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extern int Threaded3D;
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extern int GL_ScaleFactor;
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extern int GL_Antialias;
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extern int GL_BetterPolygons;
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extern int LimitFPS;
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extern int AudioSync;
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