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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -167,3 +167,10 @@ void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
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emit updateVideoSettings(false);
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}
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void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state)
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{
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Config::GL_BetterPolygons = (state != 0);
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emit updateVideoSettings(false);
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}
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