* fix build error

* make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help
This commit is contained in:
Arisotura
2020-08-24 19:32:07 +02:00
parent abccc44eec
commit e7025abcdc
9 changed files with 47 additions and 12 deletions

View File

@ -64,6 +64,7 @@ private slots:
void on_sbVSyncInterval_valueChanged(int val);
void on_cbxGLResolution_currentIndexChanged(int idx);
void on_cbBetterPolygons_stateChanged(int state);
void on_cbSoftwareThreaded_stateChanged(int state);