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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -64,6 +64,7 @@ private slots:
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void on_sbVSyncInterval_valueChanged(int val);
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void on_cbxGLResolution_currentIndexChanged(int idx);
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void on_cbBetterPolygons_stateChanged(int state);
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void on_cbSoftwareThreaded_stateChanged(int state);
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