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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>482</width>
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<height>237</height>
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<height>244</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -43,6 +43,16 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="cbBetterPolygons">
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<property name="whatsThis">
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<string><html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Improved polygon splitting</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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