* fix build error

* make betterer polygon splitting an option
* add GL_LEQUAL depth test for 'equal' mode, might help
This commit is contained in:
Arisotura
2020-08-24 19:32:07 +02:00
parent abccc44eec
commit e7025abcdc
9 changed files with 47 additions and 12 deletions

View File

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>482</width>
<height>237</height>
<height>244</height>
</rect>
</property>
<property name="sizePolicy">
@ -43,6 +43,16 @@
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="cbBetterPolygons">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Improved polygon splitting</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>