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* fix build error
* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
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@ -405,8 +405,11 @@ void EmuThread::run()
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videoRenderer = hasOGL ? Config::_3DRenderer : 0;
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videoSettingsDirty = false;
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
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videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
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GPU::SetRenderSettings(videoRenderer, videoSettings);
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}
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