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Refactor NDS
and DSi
to be objects (#1893)
* First crack at refactoring NDS and DSi into objects - Remove all global/`static` variables in `NDS` and related classes - Rely more on virtual dispatch when we need to pick methods at runtime - Pass `NDS&` or `DSi&` to its constituent components where necessary - Introduce some headers or move some definitions to break `#include` cycles * Refactor the frontend to accommodate the core's changes * Move up `SchedList`'s declaration - Move it to before the components are initialized so the `map`s inside are initialized - Fields in C++ are initialized in the order they're declared * Fix a crash when allocating memory * Fix JIT-free builds * Fix GDB-free builds * Fix Linux builds - Explicitly qualify some member types in NDS, since they share the same name as their classes * Remove an unnecessary template argument - This was causing the build to fail on macOS * Fix ARM and Android builds * Rename `Constants.h` to `MemConstants.h` * Add `NDS::IsRunning()` * Use an `#include` guard instead of `#pragma once`
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c84cb17462
commit
e973236203
@ -29,10 +29,11 @@ namespace Teakra { class Teakra; }
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namespace melonDS
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{
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class DSi;
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class DSi_DSP
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{
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public:
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DSi_DSP();
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DSi_DSP(melonDS::DSi& dsi);
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~DSi_DSP();
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void Reset();
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void DoSavestate(Savestate* file);
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@ -68,6 +69,7 @@ public:
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void AudioCb(std::array<s16, 2> frame);
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private:
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melonDS::DSi& DSi;
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// not sure whether to not rather put it somewhere else
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u16 SNDExCnt;
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