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Refactor NDS
and DSi
to be objects (#1893)
* First crack at refactoring NDS and DSi into objects - Remove all global/`static` variables in `NDS` and related classes - Rely more on virtual dispatch when we need to pick methods at runtime - Pass `NDS&` or `DSi&` to its constituent components where necessary - Introduce some headers or move some definitions to break `#include` cycles * Refactor the frontend to accommodate the core's changes * Move up `SchedList`'s declaration - Move it to before the components are initialized so the `map`s inside are initialized - Fields in C++ are initialized in the order they're declared * Fix a crash when allocating memory * Fix JIT-free builds * Fix GDB-free builds * Fix Linux builds - Explicitly qualify some member types in NDS, since they share the same name as their classes * Remove an unnecessary template argument - This was causing the build to fail on macOS * Fix ARM and Android builds * Rename `Constants.h` to `MemConstants.h` * Add `NDS::IsRunning()` * Use an `#include` guard instead of `#pragma once`
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@ -67,7 +67,7 @@ struct RenderSettings
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class GPU
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{
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public:
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GPU(ARMJIT& jit) noexcept;
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GPU(melonDS::NDS& nds) noexcept;
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~GPU() noexcept;
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void Reset() noexcept;
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void Stop() noexcept;
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@ -536,7 +536,7 @@ public:
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void SyncDirtyFlags() noexcept;
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ARMJIT& JIT;
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melonDS::NDS& NDS;
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u16 VCount = 0;
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u16 TotalScanlines = 0;
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u16 DispStat[2] {};
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@ -582,7 +582,7 @@ public:
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GPU2D::Unit GPU2D_A;
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GPU2D::Unit GPU2D_B;
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melonDS::GPU3D GPU3D {};
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melonDS::GPU3D GPU3D;
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NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMDirty[9] {};
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VRAMTrackingSet<512*1024, 16*1024> VRAMDirty_ABG {};
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