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handle cleanup properly
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@ -247,6 +247,8 @@ private:
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TexCacheEntry& GetTexture(u32 textureParam, u32 paletteParam);
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void ResetTexcache();
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void SetupAttrs(SpanSetupY* span, Polygon* poly, int from, int to);
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void SetupYSpan(int polynum, SpanSetupY* span, Polygon* poly, int from, int to, u32 y, int side);
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void SetupYSpanDummy(SpanSetupY* span, Polygon* poly, int vertex, int side);
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