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* fix missing 3D line
* make lighting calculations accurate * BLDCNT reading
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@ -487,7 +487,7 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
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else if (rslope) dxr = (rslope > 0) ? 0 : 0x1000;
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else dxr = 0x1000;
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if (ybot > 191) ybot = 191;
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if (ybot > 192) ybot = 192;
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for (s32 y = ytop; y < ybot; y++)
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{
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if (!isline)
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