call Reset on 3D renderer object

This commit is contained in:
RSDuck
2023-12-21 21:43:57 +01:00
parent fd3c349735
commit ed650f2b46
2 changed files with 10 additions and 1 deletions

View File

@ -146,6 +146,12 @@ GPU3D::GPU3D(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer) noexcept
{
}
void GPU3D::SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept
{
CurrentRenderer = std::move(renderer);
CurrentRenderer->Reset(NDS.GPU);
}
void GPU3D::ResetRenderingState() noexcept
{
RenderNumPolygons = 0;
@ -282,6 +288,9 @@ void GPU3D::Reset() noexcept
FlushAttributes = 0;
RenderXPos = 0;
if (CurrentRenderer)
CurrentRenderer->Reset(NDS.GPU);
}
void GPU3D::DoSavestate(Savestate* file) noexcept