call Reset on 3D renderer object

This commit is contained in:
RSDuck
2023-12-21 21:43:57 +01:00
parent fd3c349735
commit ed650f2b46
2 changed files with 10 additions and 1 deletions

View File

@ -117,7 +117,7 @@ public:
[[nodiscard]] bool IsRendererAccelerated() const noexcept;
[[nodiscard]] Renderer3D& GetCurrentRenderer() noexcept { return *CurrentRenderer; }
[[nodiscard]] const Renderer3D& GetCurrentRenderer() const noexcept { return *CurrentRenderer; }
void SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept { CurrentRenderer = std::move(renderer); }
void SetCurrentRenderer(std::unique_ptr<Renderer3D>&& renderer) noexcept;
u8 Read8(u32 addr) noexcept;
u16 Read16(u32 addr) noexcept;