GTK: thread-safe refresh. doesn't freeze randomly anymore.

This commit is contained in:
StapleButter 2017-09-19 16:53:02 +02:00
parent 4db1a51fa4
commit edd33187b6
4 changed files with 24 additions and 5 deletions

View File

@ -1,6 +1,8 @@
// 4 september 2015
#include "uipriv_unix.h"
extern GThread* gtkthread;
// notes:
// - G_DECLARE_DERIVABLE/FINAL_INTERFACE() requires glib 2.44 and that's starting with debian stretch (testing) (GTK+ 3.18) and ubuntu 15.04 (GTK+ 3.14) - debian jessie has 2.42 (GTK+ 3.14)
#define areaWidgetType (areaWidget_get_type())
@ -387,7 +389,7 @@ static int areaKeyEvent(uiArea *a, int up, GdkEventKey *e)
ke.Key = 0;
ke.ExtKey = 0;
ke.Modifier = 0;
printf("keypress: %08X\n", e->hardware_keycode-8);
state = translateModifiers(e->state, e->window);
ke.Modifiers = toModifiers(state);
@ -501,8 +503,19 @@ void uiAreaSetSize(uiArea *a, int width, int height)
gtk_widget_queue_resize(a->areaWidget);
}
gboolean _threadsaferefresh(gpointer data)
{
uiArea* a = (uiArea*)data;
gtk_widget_queue_draw(a->areaWidget);
return FALSE;
}
void uiAreaQueueRedrawAll(uiArea *a)
{
// TODO: figure out how we could generalize the "thread-safe function call" mechanism
if (g_thread_self() != gtkthread)
g_idle_add(_threadsaferefresh, a);
else
gtk_widget_queue_draw(a->areaWidget);
}

View File

@ -3,6 +3,9 @@
uiInitOptions options;
// kind of a hack
GThread* gtkthread;
const char *uiInit(uiInitOptions *o)
{
GError *err = NULL;
@ -16,6 +19,9 @@ const char *uiInit(uiInitOptions *o)
}
initAlloc();
loadFutures();
gtkthread = g_thread_self();
return NULL;
}

View File

@ -265,7 +265,7 @@ uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
// show everything in the vbox, but not the GtkWindow itself
gtk_widget_show_all(w->vboxWidget);
printf("wbox %p\n", w->childHolderWidget);
// and connect our events
g_signal_connect(w->widget, "delete-event", G_CALLBACK(onClosing), w);
g_signal_connect(w->childHolderWidget, "size-allocate", G_CALLBACK(onSizeAllocate), w);

View File

@ -133,7 +133,7 @@ int EmuThreadFunc(void* burp)
char melontitle[100];
sprintf(melontitle, "%d/%.0f FPS | melonDS " MELONDS_VERSION, fps, fpstarget);
uiWindowSetTitle(MainWindow, melontitle);
//uiWindowSetTitle(MainWindow, melontitle);
}
}
else
@ -321,7 +321,7 @@ int main(int argc, char** argv)
EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL);
uiControlShow(uiControl(MainWindow));
uiControlSetFocus(uiControl(MainDrawArea)); // TODO: this needs to be done when the window regains focus
//uiControlSetFocus(uiControl(MainDrawArea)); // TODO: this needs to be done when the window regains focus
uiMain();
EmuRunning = 0;