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18-bit graphics pipeline
(final buffer is 32-bit)
This commit is contained in:
4
GPU.cpp
4
GPU.cpp
@ -62,7 +62,7 @@ u8* VRAM_AOBJExtPal;
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u8* VRAM_BBGExtPal[4];
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u8* VRAM_BOBJExtPal;
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u16 Framebuffer[256*192*2];
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u32 Framebuffer[256*192*2];
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GPU2D* GPU2D_A;
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GPU2D* GPU2D_B;
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@ -123,7 +123,7 @@ void Reset()
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for (int i = 0; i < 256*192*2; i++)
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{
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Framebuffer[i] = 0x7FFF;
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Framebuffer[i] = 0xFFFFFFFF;
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}
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GPU2D_A->Reset();
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