use std::function in Thread_Create so we can revert back to using it

This commit is contained in:
RSDuck
2021-02-11 16:00:36 +01:00
parent d63f7977f8
commit f05bc50d40
4 changed files with 8 additions and 10 deletions

View File

@ -37,10 +37,8 @@ void SoftRenderer::StopRenderThread()
{
RenderThreadRunning = false;
Platform::Semaphore_Post(Sema_RenderStart);
// Platform::Thread_Wait(RenderThread);
// Platform::Thread_Free(RenderThread);
RenderThread.join();
Platform::Thread_Wait(RenderThread);
Platform::Thread_Free(RenderThread);
}
}
@ -51,8 +49,7 @@ void SoftRenderer::SetupRenderThread()
if (!RenderThreadRunning)
{
RenderThreadRunning = true;
//RenderThread = Platform::Thread_Create(RenderThreadFunc);
RenderThread = std::thread(&SoftRenderer::RenderThreadFunc, this);
RenderThread = Platform::Thread_Create(std::bind(&RenderThreadFunc, this));
}
// otherwise more than one frame can be queued up at once