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use std::function in Thread_Create so we can revert back to using it
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@ -505,8 +505,7 @@ private:
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// threading
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bool Threaded;
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// Platform::Thread* RenderThread;
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std::thread RenderThread;
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Platform::Thread* RenderThread;
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bool RenderThreadRunning;
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bool RenderThreadRendering;
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Platform::Semaphore* Sema_RenderStart;
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