fix some of the shittiness when trying to connect more than two players

This commit is contained in:
Arisotura
2022-09-04 02:00:12 +02:00
parent 3758062101
commit f41cfd70ab
2 changed files with 7 additions and 4 deletions

View File

@ -555,7 +555,8 @@ u16 RecvReplies(u8* packets, u64 timestamp, u16 aidmask)
}
myinstmask |= (1 << pktheader.SenderID);
if ((myinstmask & curinstmask) == curinstmask)
if (((myinstmask & curinstmask) == curinstmask) ||
((ret & aidmask) == aidmask))
{
// all the clients have sent their reply