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fix some of the shittiness when trying to connect more than two players
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@ -555,7 +555,8 @@ u16 RecvReplies(u8* packets, u64 timestamp, u16 aidmask)
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}
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myinstmask |= (1 << pktheader.SenderID);
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if ((myinstmask & curinstmask) == curinstmask)
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if (((myinstmask & curinstmask) == curinstmask) ||
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((ret & aidmask) == aidmask))
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{
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// all the clients have sent their reply
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