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pass savefile name to NDS::LoadROM() instead of having the core generate it.
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@ -403,12 +403,6 @@ void DoSavestate(Savestate* file)
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file->Var32(&VertexNum);
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file->Var32(&VertexNumInPoly);
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file->Var32(&NumConsecutivePolygons);
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/*Vertex TempVertexBuffer[4];
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u32 VertexNum;
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u32 VertexNumInPoly;
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u32 NumConsecutivePolygons;
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Polygon* LastStripPolygon;
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u32 NumOpaquePolygons;*/
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for (int i = 0; i < 4; i++)
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{
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